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API > API/Editor > API/Editor/Kismet
| Name | FSCSEditorTreeNodeComponentBase |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeComponentBase : public FSCSEditorTreeNode
Inheritance Hierarchy
- TSharedFromThis< FSCSEditorTreeNode > → FSCSEditorTreeNode → FSCSEditorTreeNodeComponentBase
Derived Classes
- FSCSEditorTreeNodeComponent
- FSCSEditorTreeNodeInstanceAddedComponent
- FSCSEditorTreeNodeInstancedInheritedComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSCSEditorTreeNodeComponentBase() |
SSCSEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildActorNodePtr | FSCSEditorChildActorNodePtrType | Child actor node associated with this component node, if applicable. | SSCSEditor.h |
Functions
Public
Overridden from FSCSEditorTreeNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDelete() |
SSCSEditor.h | ||
virtual bool CanRename() |
SSCSEditor.h | ||
virtual bool CanReparent() |
SSCSEditor.h | ||
virtual UBlueprint * GetBlueprint() |
SSCSEditor.h | ||
virtual FSCSEditorChildActorNodePtrType GetChildActorNode() |
Returns the associated child actor node if applicable to this node type. | SSCSEditor.h | |
virtual FString GetDisplayString() |
SSCSEditor.h | ||
virtual FName GetVariableName() |
SSCSEditor.h | ||
virtual bool MatchesFilterType
(
const UClass* InFilterType |
Returns whether the node will match the given type (for filtering) | SSCSEditor.h |