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API > API/Editor > API/Editor/Kismet
| |
|
| Name |
FCustomDebugObject |
| Type |
struct |
| Header File |
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path |
#include "BlueprintEditor.h" |
Syntax
struct FCustomDebugObject
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| NameOverride |
FString |
Override for the object name (if not empty) |
BlueprintEditor.h |
|
| Object |
UObject * |
Custom object to include, regardless of the current debugging World. |
BlueprintEditor.h |
|
Functions
Public