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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintNamespaceRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterNamespace
(
const FString& InPath |
Adds an explicit namespace identifier to the registry if not already included. | BlueprintNamespaceRegistry.h | |
void RegisterNamespace
(
const UObject* InObject |
BlueprintNamespaceRegistry.h | ||
void RegisterNamespace
(
const FAssetData& AssetData |
BlueprintNamespaceRegistry.h |
RegisterNamespace(const FString &)
Description
Adds an explicit namespace identifier to the registry if not already included.
| Name | RegisterNamespace |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
| Include Path | #include "BlueprintNamespaceRegistry.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
void RegisterNamespace
(
const FString & InPath
)
Parameters
| Name | Remarks |
|---|---|
| InPath | Path identifier string (e.g. "X.Y"). |
RegisterNamespace(const UObject *)
| Name | RegisterNamespace |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
| Include Path | #include "BlueprintNamespaceRegistry.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
void RegisterNamespace
(
const UObject * InObject
)
RegisterNamespace(const FAssetData &)
| Name | RegisterNamespace |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
| Include Path | #include "BlueprintNamespaceRegistry.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceRegistry.cpp |
void RegisterNamespace
(
const FAssetData & AssetData
)