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API > API/Editor > API/Editor/InternationalizationSettings
Implements loading and saving of internationalization settings.
| Name | UInternationalizationSettingsModel |
| Type | class |
| Header File | /Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h |
| Include Path | #include "InternationalizationSettingsModel.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorSettings)
class UInternationalizationSettingsModel : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInternationalizationSettingsModel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInternationalizationSettingsModel
(
const FObjectInitializer& ObjectInitializer |
InternationalizationSettingsModel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayTimezone | ETimezoneSetting | Timezone to use for display purposes in FDateTime | InternationalizationSettingsModel.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetEditorLanguage
(
FString& OutEditorLanguage |
InternationalizationSettingsModel.h | ||
bool GetEditorLocale
(
FString& OutEditorLocale |
InternationalizationSettingsModel.h | ||
bool GetPreviewGameLanguage
(
FString& OutPreviewGameLanguage |
InternationalizationSettingsModel.h | ||
int32 GetTimezoneValue() |
InternationalizationSettingsModel.h | ||
void ResetToDefault() |
InternationalizationSettingsModel.h | ||
void SetEditorLanguage
(
const FString& InEditorLanguage |
InternationalizationSettingsModel.h | ||
void SetEditorLocale
(
const FString& InEditorLocale |
InternationalizationSettingsModel.h | ||
void SetPreviewGameLanguage
(
const FString& InPreviewGameLanguage |
InternationalizationSettingsModel.h | ||
void SetShouldUseLocalizedNodeAndPinNames
(
const bool Value |
InternationalizationSettingsModel.h | ||
void SetShouldUseLocalizedNumericInput
(
const bool Value |
InternationalizationSettingsModel.h | ||
void SetShouldUseLocalizedPropertyNames
(
const bool Value |
InternationalizationSettingsModel.h | ||
bool ShouldUseLocalizedNodeAndPinNames() |
InternationalizationSettingsModel.h | ||
bool ShouldUseLocalizedNumericInput() |
InternationalizationSettingsModel.h | ||
bool ShouldUseLocalizedPropertyNames() |
InternationalizationSettingsModel.h |