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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/SNodePanel > API/Editor/GraphEditor/SNodePanel/SNode
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void MoveTo
(
const FVector2D& NewPosition,
FNodeSet& NodeFilter,
bool bMarkDirty
)
|
|
SNodePanel.h |
|
virtual void MoveTo
(
const FVector2f& NewPosition,
FNodeSet& NodeFilter,
bool bMarkDirty
)
|
|
SNodePanel.h |
|
MoveTo(const FVector2D &, FNodeSet &, bool)
| |
|
| Name |
MoveTo |
| Type |
function |
| Header File |
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path |
#include "SNodePanel.h" |
virtual void MoveTo
(
const FVector2D & NewPosition,
FNodeSet & NodeFilter,
bool bMarkDirty
)
Parameters
| Name |
Remarks |
| NewPosition |
The Node should be relocated to this position in the graph panel |
| NodeFilter |
Set of nodes to prevent movement on, after moving successfully a node is added to this set. |
| bMarkDirty |
If we should mark nodes as dirty on move |
MoveTo(const FVector2f &, FNodeSet &, bool)
| |
|
| Name |
MoveTo |
| Type |
function |
| Header File |
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path |
#include "SNodePanel.h" |
virtual void MoveTo
(
const FVector2f & NewPosition,
FNodeSet & NodeFilter,
bool bMarkDirty
)