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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/SNodePanel > API/Editor/GraphEditor/SNodePanel/SNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeSelected
(
const FVector2D& MousePositionInNode |
Return if the node can be selected, by pointing given location | SNodePanel.h | |
virtual bool CanBeSelected
(
const FVector2f& MousePositionInNode |
SNodePanel.h |
CanBeSelected(const FVector2D &)
Description
Return if the node can be selected, by pointing given location
| Name | CanBeSelected |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
virtual bool CanBeSelected
(
const FVector2D & MousePositionInNode
) const
CanBeSelected(const FVector2f &)
| Name | CanBeSelected |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
virtual bool CanBeSelected
(
const FVector2f & MousePositionInNode
) const