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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/SNodePanel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBeginNodeInteraction
(
const TSharedRef< SNode >& InNodeToDrag, |
Lets the CanvasPanel know that the user is interacting with a node. | SNodePanel.h | |
virtual void OnBeginNodeInteraction
(
const TSharedRef< SNode >& InNodeToDrag, |
SNodePanel.h |
OnBeginNodeInteraction(const TSharedRef< SNode > &, const FVector2D &)
Description
Lets the CanvasPanel know that the user is interacting with a node.
| Name | OnBeginNodeInteraction |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
virtual void OnBeginNodeInteraction
(
const TSharedRef< SNode > & InNodeToDrag,
const FVector2D & GrabOffset
)
Parameters
| Name | Remarks |
|---|---|
| InNodeToDrag | The node that the user wants to drag |
| GrabOffset | Where within the node the user grabbed relative to split between inputs and outputs. |
OnBeginNodeInteraction(const TSharedRef< SNode > &, const FVector2f &)
| Name | OnBeginNodeInteraction |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
virtual void OnBeginNodeInteraction
(
const TSharedRef< SNode > & InNodeToDrag,
const FVector2f & GrabOffset
)