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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/SGraphNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PositionThisNodeBetweenOtherNodes
(
const FVector2f& PrevPos, |
SGraphNode.h | ||
void PositionThisNodeBetweenOtherNodes
(
const TMap< UObject*, TSharedRef< SNode > >& NodeToWidgetLookup, |
SGraphNode.h | ||
void PositionThisNodeBetweenOtherNodes
(
const TMap< UObject*, TSharedRef< SNode > >& NodeToWidgetLookup, |
SGraphNode.h |
PositionThisNodeBetweenOtherNodes(const FVector2f &, const FVector2f &, float)
| Name | PositionThisNodeBetweenOtherNodes |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
| Include Path | #include "SGraphNode.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp |
void PositionThisNodeBetweenOtherNodes
(
const FVector2f & PrevPos,
const FVector2f & NextPos,
float HeightAboveWire
) const
PositionThisNodeBetweenOtherNodes(const TMap< UObject , TSharedRef< SNode > > &, UEdGraphNode , UEdGraphNode *, float)
| Name | PositionThisNodeBetweenOtherNodes |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
| Include Path | #include "SGraphNode.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp |
void PositionThisNodeBetweenOtherNodes
(
const TMap< UObject *, TSharedRef< SNode > > & NodeToWidgetLookup,
UEdGraphNode * PreviousNode,
UEdGraphNode * NextNode,
float HeightAboveWire
) const
PositionThisNodeBetweenOtherNodes(const TMap< UObject , TSharedRef< SNode > > &, TSet< UEdGraphNode > &, TSet< UEdGraphNode * > &, float)
| Name | PositionThisNodeBetweenOtherNodes |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SGraphNode.h |
| Include Path | #include "SGraphNode.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SGraphNode.cpp |
void PositionThisNodeBetweenOtherNodes
(
const TMap< UObject *, TSharedRef< SNode > > & NodeToWidgetLookup,
TSet< UEdGraphNode * > & PreviousNodes,
TSet< UEdGraphNode * > & NextNodes,
float HeightAboveWire
) const