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Helper for managing marquee operations
| Name | FMarqueeOperation |
| Type | struct |
| Header File | /Engine/Source/Editor/GraphEditor/Public/MarqueeOperation.h |
| Include Path | #include "MarqueeOperation.h" |
Syntax
struct FMarqueeOperation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMarqueeOperation() |
MarqueeOperation.h |
Enums
Public
| Name | Remarks |
|---|---|
| Type |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AffectedNodes | FGraphPanelSelectionSet | Nodes that will be selected or unselected by the current marquee operation | MarqueeOperation.h | |
| Operation | enum FMarqueeOperation::Type | MarqueeOperation.h | ||
| Rect | FMarqueeRect | The marquee rectangle being dragged by the user | MarqueeOperation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void End() |
MarqueeOperation.h | ||
bool IsValid() |
MarqueeOperation.h | ||
void Start
(
const UE::Slate::FDeprecateVector2DParameter& InStartLocation, |
MarqueeOperation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMarqueeOperation::Type OperationTypeFromMouseEvent
(
const FPointerEvent& MouseEvent |
Given a mouse event, figure out what the marquee selection should do based on the state of Shift and Ctrl keys | MarqueeOperation.h |