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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/FKismetConnectionDrawingPolicy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildRoadmap () |
BlueprintConnectionDrawingPolicy.h | ||
bool CanBuildRoadmap
(
UBlueprint* TargetBP |
Determines if the given Blueprint context has a valid object for debugging. | BlueprintConnectionDrawingPolicy.h |
CanBuildRoadmap()
| Name | CanBuildRoadmap |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
| Include Path | #include "BlueprintConnectionDrawingPolicy.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp |
virtual bool CanBuildRoadmap() const
CanBuildRoadmap(UBlueprint *)
Description
Determines if the given Blueprint context has a valid object for debugging.
| Name | CanBuildRoadmap |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/BlueprintConnectionDrawingPolicy.h |
| Include Path | #include "BlueprintConnectionDrawingPolicy.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp |
bool CanBuildRoadmap
(
UBlueprint * TargetBP
) const