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Data we need to store while the user is slicing through connections in the graph.
| Name | FConnectionSlice |
| Type | struct |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SGraphPanel.h |
| Include Path | #include "SGraphPanel.h" |
Syntax
struct FConnectionSlice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConnectionSlice
(
const FVector2f StartPosition |
SGraphPanel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectionsIntersectingSliceLine | TArray< TPair< FEdGraphPinReference, FEdGraphPinReference > > | The pin connections which were intersecting the line last frame when the connection policy was drawn, and which should be broken if this slice is executed | SGraphPanel.h | |
| Line | FMarqueeRect | The start/end points of the slice line, in graph coords. | SGraphPanel.h |