Navigation
API > API/Editor > API/Editor/GameProjectGeneration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UTemplateProjectDefs
- UDefaultTemplateProjectDefs
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h |
| Include | #include "DefaultTemplateProjectDefs.h" |
Syntax
class UDefaultTemplateProjectDefs : public UTemplateProjectDefs
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDefaultTemplateProjectDefs
(
const FObjectInitializer& ObjectInitializer |
Overridden from UTemplateProjectDefs
| Type | Name | Description | |
|---|---|---|---|
| void | AddConfigValues
(
TArray< FTemplateConfigValue >& ConfigValuesToSet, |
Callback for adding config values | |
| bool | GeneratesCode
(
const FString& ProjectTemplatePath |
Does this template generate C++ source? | |
| bool | IsClassRename
(
const FString& DestFilename, |
Callback for each file rename, so class renames can be extracted |