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API > API/Editor > API/Editor/GameProjectGeneration
| Name | UDefaultTemplateProjectDefs |
| Type | class |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h |
| Include Path | #include "DefaultTemplateProjectDefs.h" |
Syntax
UCLASS (MinimalAPI)
class UDefaultTemplateProjectDefs : public UTemplateProjectDefs
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTemplateProjectDefs → UDefaultTemplateProjectDefs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDefaultTemplateProjectDefs
(
const FObjectInitializer& ObjectInitializer |
DefaultTemplateProjectDefs.h |
Functions
Public
Overridden from UTemplateProjectDefs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddConfigValues
(
TArray< FTemplateConfigValue >& ConfigValuesToSet, |
Callback for adding config values | DefaultTemplateProjectDefs.h | |
virtual bool GeneratesCode
(
const FString& ProjectTemplatePath |
Does this template generate C++ source? | DefaultTemplateProjectDefs.h | |
| Callback for each file rename, so class renames can be extracted | DefaultTemplateProjectDefs.h |