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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool UpdateGameProject
&40;
const FString & ProjectFile,
const FString & EngineIdentifier,
FText & OutFailReason
&41;
Remarks
Updates the given project file to an engine identifier. Returns true if the project was updated successfully or if no update was needed