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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils > API/Editor/GameProjectGeneration/GameProjectUtils/IsValidBaseClassForCreation
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidBaseClassForCreation
&40;
const UClass &42; InClass,
const FModuleContextInfo & InModuleInfo
&41;
Remarks
Returns true if the specified class is a valid base class for the given module