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API > API/Editor > API/Editor/GameProjectGeneration
| Name | FProjectInformation |
| Type | struct |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
Syntax
struct FProjectInformation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProjectInformation() |
GameProjectUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableXR | TOptional< bool > | These are all optional, because there is an additional state introduced by hiding the setting in the template. | GameProjectUtils.h | |
| bIsBlankTemplate | bool | GameProjectUtils.h | ||
| bIsEnterpriseProject | bool | GameProjectUtils.h | ||
| bShouldGenerateCode | bool | GameProjectUtils.h | ||
| DefaultGraphicsPerformance | TOptional< EGraphicsPreset > | GameProjectUtils.h | ||
| ProjectFilename | FString | GameProjectUtils.h | ||
| TargetedHardware | TOptional< EHardwareClass > | GameProjectUtils.h | ||
| TemplateCategory | FName | GameProjectUtils.h | ||
| TemplateFile | FString | GameProjectUtils.h | ||
| Variant | FName | GameProjectUtils.h |