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API > API/Editor > API/Editor/FoliageEdit
| Name | UProceduralFoliageEditorLibrary |
| Type | class |
| Header File | /Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h |
| Include Path | #include "ProceduralFoliageEditorLibrary.h" |
Syntax
UCLASS ()
class UProceduralFoliageEditorLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UProceduralFoliageEditorLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UProceduralFoliageEditorLibrary
(
const FObjectInitializer& ObjectInitializer |
ProceduralFoliageEditorLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ClearProceduralFoliageComponents
(
const TArray< UProceduralFoliageComponent* >& ProceduralFoliageComponents |
ProceduralFoliageEditorLibrary.h |
|
|
static void ClearProceduralFoliageVolumes
(
const TArray< AProceduralFoliageVolume* >& ProceduralFoliageVolumes |
ProceduralFoliageEditorLibrary.h |
|
|
static void ResimulateProceduralFoliageComponents
(
const TArray< UProceduralFoliageComponent* >& ProceduralFoliageComponents |
ProceduralFoliageEditorLibrary.h |
|
|
static void ResimulateProceduralFoliageVolumes
(
const TArray< AProceduralFoliageVolume* >& ProceduralFoliageVolumes |
ProceduralFoliageEditorLibrary.h |
|