Navigation
Unreal Engine C++ API Reference > Editor > FoliageEdit
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- UFoliageType_ISMThumbnailRenderer
References
Module | FoliageEdit |
Header | /Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h |
Include | #include "FoliageType_ISMThumbnailRenderer.h" |
Syntax
class UFoliageType_ISMThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UFoliageType_ISMThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
||
![]() |
UFoliageType_ISMThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Overridden from UThumbnailRenderer
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | CanVisualizeAsset
(
UObject* Object |
Returns true if the renderer is capable of producing a thumbnail for the specified asset. |
![]() ![]() |
void | Draw
(
UObject* Object, |
UThumbnailRenderer implementation. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | BeginDestroy () |
UObject implementation. |