Navigation
API > API/Editor > API/Editor/FoliageEdit
| Name | UFoliageEditorSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h |
| Include Path | #include "FoliageEditorSubsystem.h" |
Syntax
UCLASS ()
class UFoliageEditorSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UFoliageEditorSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFoliageEditorSubsystem() |
FoliageEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
FoliageEditorSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
FoliageEditorSubsystem.h |