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Description
Spawn an editor like Transform Gizmo. ToolManager's ToolsContext must have a UEditorTransformGizmoContextObject registered
| Name | UE::EditorTransformGizmoUtil::CreateTransformGizmo |
| Type | function |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoUtil.h |
| Include Path | #include "EditorGizmos/EditorTransformGizmoUtil.h" |
| Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EditorGizmos/EditorTransformGizmoUtil.cpp |
namespace UE
{
namespace EditorTransformGizmoUtil
{
UTransformGizmo * UE::EditorTransformGizmoUtil::CreateTransformGizmo
(
UInteractiveToolManager * InToolManager,
const FString & InInstanceIdentifier,
void * InOwner
)
}
}