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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | IEditorInteractiveGizmoSelectionBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSelectionBuilder.h |
| Include Path | #include "EditorInteractiveGizmoSelectionBuilder.h" |
Syntax
class IEditorInteractiveGizmoSelectionBuilder
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateGizmoForSelection
(
UInteractiveGizmo* Gizmo, |
Update gizmo's active target based on the current Editor selection and scene state. | EditorInteractiveGizmoSelectionBuilder.h |