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Base class for tools that use a marquee selection behavior
| Name | FEditorMarqueeSelect |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorDragTools/EditorMarqueeSelect.h |
| Include Path | #include "EditorDragTools/EditorMarqueeSelect.h" |
Syntax
class FEditorMarqueeSelect : public FEditorDragToolBehaviorTarget
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorMarqueeSelect
(
FEditorViewportClient*const InEditorViewportClient |
EditorDragTools/EditorMarqueeSelect.h |
Functions
Public
Overridden from FEditorDragToolBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Render
(
const FSceneView* View, |
EditorDragTools/EditorMarqueeSelect.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsWindowSelection() |
EditorDragTools/EditorMarqueeSelect.h |