Navigation
API > API/Editor > API/Editor/EditorFramework
| Name | UAssetEditorUISubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h |
| Include Path | #include "Toolkits/AssetEditorModeUILayer.h" |
Syntax
UCLASS (MinimalAPI)
class UAssetEditorUISubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UAssetEditorUISubsystem
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BottomLeftTabID | const FName | Toolkits/AssetEditorModeUILayer.h | |
| BottomRightTabID | const FName | Toolkits/AssetEditorModeUILayer.h | |
| TopLeftTabID | const FName | Toolkits/AssetEditorModeUILayer.h | |
| TopRightTabID | const FName | Toolkits/AssetEditorModeUILayer.h | |
| VerticalToolbarID | const FName | Toolkits/AssetEditorModeUILayer.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterLayoutExtensions
(
FLayoutExtender& Extender |
Toolkits/AssetEditorModeUILayer.h |