Navigation
Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits > IToolkit
- IToolkit::IsAssetEditor()
- FModeToolkit::IsAssetEditor()
- FAssetEditorToolkit::IsAssetEditor()
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
bool IsAssetEditor&40;&41; const
Remarks
Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)