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API > API/Editor > API/Editor/EditorFramework
| Name | FEditorModeInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h |
| Include Path | #include "Tools/Modes.h" |
Syntax
struct FEditorModeInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Tools/Modes.h | ||
FEditorModeInfo
(
FEditorModeID InID, |
Helper constructor | Tools/Modes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IconBrush | FSlateIcon | The mode icon | Tools/Modes.h | |
| ID | FEditorModeID | The mode ID | Tools/Modes.h | |
| Name | FText | Name for the editor to display | Tools/Modes.h | |
| PriorityOrder | int32 | The priority of this mode which will determine its default order and shift+X command assignment | Tools/Modes.h | |
| ToolbarCustomizationName | FName | Name of the toolbar this mode uses and can be used by external systems to customize that mode toolbar | Tools/Modes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsVisible() |
Whether or not the mode should be visible in the mode toolbar | Tools/Modes.h |