| AssetToPlace |
FAssetData |
The asset data which should be placed. |
Subsystems/PlacementSubsystem.h |
|
| FactoryOverride |
TScriptInterface< IAssetFactoryInterface > |
If set, will use the given factory to place the asset, instead of allowing the placement subsystem to determine which factory to use. |
Subsystems/PlacementSubsystem.h |
|
| FinalizedTransform |
FTransform |
The finalized transform where the factory should be place the asset. This should include any location snapping or other considerations from viewports or editor settings. |
Subsystems/PlacementSubsystem.h |
|
| ItemGuid |
FGuid |
The Guid which corresponds to the item that should be placed. |
Subsystems/PlacementSubsystem.h |
|
| NameOverride |
FName |
If set, will override the name on placed elements instead of factory defined defaults. |
Subsystems/PlacementSubsystem.h |
|
| PreferredLevel |
TWeakObjectPtr< ULevel > |
If set, the factory will attempt to place inside the given level. World partitioning may ultimately override this preference. |
Subsystems/PlacementSubsystem.h |
|
| SettingsObject |
TObjectPtr< UInstancedPlacemenClientSettings > |
|
Subsystems/PlacementSubsystem.h |
|