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API > API/Editor > API/Editor/DataLayerEditor
| Name | UDataLayerFactory |
| Type | class |
| Header File | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerFactory.h |
| Include Path | #include "DataLayer/DataLayerFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UDataLayerFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UDataLayerFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerFactory
(
const FObjectInitializer& ObjectInitializer |
DataLayer/DataLayerFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
DataLayer/DataLayerFactory.h |