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This struct is used to identify a given hierarchy element and can be based on guids and/or names. This is particularly useful when a hierarchy element represents an object or a property that is not owned by the hierarchy itself.
| Name | FHierarchyElementIdentity |
| Type | struct |
| Header File | /Engine/Source/Editor/DataHierarchyEditor/Public/DataHierarchyCommonTypes.h |
| Include Path | #include "DataHierarchyCommonTypes.h" |
Syntax
USTRUCT ()
struct FHierarchyElementIdentity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DataHierarchyCommonTypes.h | |||
FHierarchyElementIdentity
(
TArray< FGuid > InGuids, |
DataHierarchyCommonTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guids | TArray< FGuid > | An array of guids that have to be satisfied in order to match. | DataHierarchyCommonTypes.h | |
| Names | TArray< FName > | Optionally, an array of names can be specified in place of guids. | DataHierarchyCommonTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
DataHierarchyCommonTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FHierarchyElementIdentity& OtherIdentity |
DataHierarchyCommonTypes.h | ||
bool operator==
(
const FHierarchyElementIdentity& OtherIdentity |
DataHierarchyCommonTypes.h |