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Unreal Engine C++ API Reference > Editor > ContentBrowserData > UContentBrowserDataSubsystem
References
Module | ContentBrowserData |
Header | /Engine/Source/Editor/ContentBrowserData/Public/ContentBrowserDataSubsystem.h |
Include | #include "ContentBrowserDataSubsystem.h" |
Source | /Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataSubsystem.cpp |
void CompileFilter
&40;
const FName InPath,
const FContentBrowserDataFilter & InFilter,
FContentBrowserDataCompiledFilter & OutCompiledFilter
&41; const
Remarks
Take a raw data filter and convert it into a compiled version that could be re-used for multiple queries using the same data (typically this is only useful for post-filtering multiple items).
The compiled filter is only valid until the data source changes, so only keep it for a short time (typically within a function call, or 1-frame).