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A struct containing shared details about how asset dialogs should behave. You should not instanciate this config, but use FOpenAssetDialogConfig or FSaveAssetDialogConfig instead.
| Name | FSharedAssetDialogConfig |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
| Include Path | #include "IContentBrowserSingleton.h" |
Syntax
struct FSharedAssetDialogConfig
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedAssetDialogConfig() |
IContentBrowserSingleton.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSharedAssetDialogConfig() |
IContentBrowserSingleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetClassNames | TArray< FTopLevelAssetPath > | IContentBrowserSingleton.h | ||
| DefaultPath | FString | IContentBrowserSingleton.h | ||
| DialogTitleOverride | FText | IContentBrowserSingleton.h | ||
| OnPathSelected | FOnPathSelected | IContentBrowserSingleton.h | ||
| WindowOverride | TSharedPtr< SWindow > | When specified, this window will be used instead of the mainframe window. | IContentBrowserSingleton.h | |
| WindowSizeOverride | FVector2D | IContentBrowserSingleton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EAssetDialogType::Type GetDialogType() |
IContentBrowserSingleton.h |