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A struct containing details about how the save asset dialog should behave.
| Name | FSaveAssetDialogConfig |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
| Include Path | #include "IContentBrowserSingleton.h" |
Syntax
struct FSaveAssetDialogConfig : public FSharedAssetDialogConfig
Inheritance Hierarchy
- FSharedAssetDialogConfig → FSaveAssetDialogConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSaveAssetDialogConfig() |
IContentBrowserSingleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultAssetName | FString | IContentBrowserSingleton.h | ||
| ExistingAssetPolicy | ESaveAssetDialogExistingAssetPolicy::Type | IContentBrowserSingleton.h |
Functions
Public
Overridden from FSharedAssetDialogConfig
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EAssetDialogType::Type GetDialogType() |
IContentBrowserSingleton.h |