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A struct containing details about how the open asset dialog should behave.
| Name | FOpenAssetDialogConfig |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h |
| Include Path | #include "IContentBrowserSingleton.h" |
Syntax
struct FOpenAssetDialogConfig : public FSharedAssetDialogConfig
Inheritance Hierarchy
- FSharedAssetDialogConfig → FOpenAssetDialogConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOpenAssetDialogConfig() |
IContentBrowserSingleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowMultipleSelection | bool | IContentBrowserSingleton.h |
Functions
Public
Overridden from FSharedAssetDialogConfig
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EAssetDialogType::Type GetDialogType() |
IContentBrowserSingleton.h |