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API > API/Editor > API/Editor/ComponentVisualizers
SplineMeshComponent visualizer/edit functionality
| Name | FSplineMeshComponentVisualizer |
| Type | class |
| Header File | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h |
| Include Path | #include "SplineMeshComponentVisualizer.h" |
Syntax
class FSplineMeshComponentVisualizer : public FComponentVisualizer
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FComponentVisualizer → FSplineMeshComponentVisualizer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplineMeshComponentVisualizer() |
SplineMeshComponentVisualizer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSplineMeshComponentVisualizer() |
SplineMeshComponentVisualizer.h |
Structs
| Name | Remarks |
|---|---|
| ESelectedTangentHandle |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawVisualization
(
const UActorComponent* Component, |
SplineMeshComponentVisualizer.h | ||
virtual void EndEditing() |
SplineMeshComponentVisualizer.h | ||
virtual TSharedPtr< SWidget > GenerateContextMenu() |
SplineMeshComponentVisualizer.h | ||
virtual bool GetCustomInputCoordinateSystem
(
const FEditorViewportClient* ViewportClient, |
SplineMeshComponentVisualizer.h | ||
USplineMeshComponent * GetEditedSplineMeshComponent() |
Get the spline component we are currently editing | SplineMeshComponentVisualizer.h | |
virtual bool GetWidgetLocation
(
const FEditorViewportClient* ViewportClient, |
SplineMeshComponentVisualizer.h | ||
virtual bool HandleInputDelta
(
FEditorViewportClient* ViewportClient, |
SplineMeshComponentVisualizer.h | ||
virtual bool HandleInputKey
(
FEditorViewportClient* ViewportClient, |
SplineMeshComponentVisualizer.h | ||
virtual void OnRegister() |
SplineMeshComponentVisualizer.h | ||
virtual bool VisProxyHandleClick
(
FEditorViewportClient* InViewportClient, |
SplineMeshComponentVisualizer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInterpCurveVector GetSpline
(
const USplineMeshComponent* SplineMeshComp |
Get a spline object for the specified spline mesh component | SplineMeshComponentVisualizer.h | |
void NotifyComponentModified() |
Syncs changes made by the visualizer in the actual component | SplineMeshComponentVisualizer.h |