Navigation
API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * CreateFromSkeletalMesh
(
USkeletalMesh * TargetMesh,
FSkeletalMeshClothBuildParams & Params
)
Remarks
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
Parameters
Name | Description |
---|---|
TargetMesh | The mesh to target |
Params | Extra operation params (LOD/Section index etc...) |