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Unreal Engine C++ API Reference > Editor > ClothPainter > FClothPaintingModule
References
Module | ClothPainter |
Header | /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h |
Include | #include "ClothPaintingModule.h" |
Source | /Engine/Source/Editor/ClothPainter/Private/ClothPaintingModule.cpp |
TSharedPtr< SClothPaintTab > GetActiveClothTab
&40;
TWeakPtr< ISkeletalMeshEditor > InSkeletalMeshEditor,
bool bInvoke
&41; const
Remarks
Gets the current active clothing tab, will invoke (spawn or draw attention to) if bInvoke == true.