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Unreal Engine C++ API Reference > Editor > ClassViewer > FClassViewerFilterFuncs > IfMatchesAll_ObjectsSetIsAClass
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
Source | /Engine/Source/Editor/ClassViewer/Private/ClassViewerFilter.cpp |
virtual EFilterReturn::Type IfMatchesAll_ObjectsSetIsAClass
&40;
TSet< const UObject &42; > & InSet,
const TSharedPtr< const class IUnloadedBlueprintData > InClass
&41;
Remarks
Checks if ALL the Objects has a Is-A relationship with the passed in class. EFilterReturn::Passed if ALL the Objects set IsA the passed class, EFilterReturn::Failed if it is not, EFilterReturn::NoItems if the set is empty.
Parameters
Name | Description |
---|---|
InSet | The set to test against. |
InClass | The class to test against. |