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Unreal Engine C++ API Reference > Editor > ClassViewer > FClassViewerFilter > IsUnloadedClassAllowed
References
Module | ClassViewer |
Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
Include | #include "ClassViewerFilter.h" |
Source | /Engine/Source/Editor/ClassViewer/Private/ClassViewerFilter.cpp |
virtual bool IsUnloadedClassAllowed
&40;
const FClassViewerInitializationOptions & InInitOptions,
const TSharedRef< const class IUnloadedBlueprintData > InUnloadedClassData,
TSharedRef< class FClassViewerFilterFuncs > InFilterFuncs,
const bool bCheckTextFilter
&41;