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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
- UWidgetBlueprint
- UEditorUtilityWidgetBlueprint
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h |
Include | #include "EditorUtilityWidgetBlueprint.h" |
Syntax
UCLASS ()
class UEditorUtilityWidgetBlueprint : public UWidgetBlueprint
Functions
Type | Name | Description | |
---|---|---|---|
bool | |||
void | BeginDestroy () |
||
TSharedRef< SWidget > | Creates the slate widget from the UMG widget | ||
UEditorUtilityWidget * | |||
FName | |||
UWidgetEditingProjectSettings * | |||
const UWidgetEditingProjectSettings * | |||
void | GetReparentingRules
(
TSet< const UClass* >& AllowedChildrenOfClasses, |
||
FText | Returns the default desired tab display name that was specified for this widget | ||
void | MarkTransientRecursive
(
UEditorUtilityWidget* UtilityWidget |
||
void | RegenerateCreatedTab
(
UBlueprint* RecompiledBlueprint |
Recreate the tab's content on recompile | |
void | SetRegistrationName
(
FName InRegistrationName |
||
TSharedRef< SDockTab > | SpawnEditorUITab
(
const FSpawnTabArgs& SpawnTabArgs |
||
void | UpdateRespawnListIfNeeded
(
TSharedRef< SDockTab > TabBeingClosed |