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API > API/Editor > API/Editor/Blutility
| Name | UEditorUtilityObject |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Classes/EditorUtilityObject.h |
| Include Path | #include "EditorUtilityObject.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, Meta=(ShowWorldContextPin))
class UEditorUtilityObject :
public UObject,
public IAssetRegistryTagProviderInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorUtilityObject
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorUtilityObject
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
We use this to call tool started delegate | EditorUtilityObject.h | |
void Run() |
Standard function to execute. | EditorUtilityObject.h |
|
virtual bool ShouldAddCDOTagsToBlueprintClass() |
EditorUtilityObject.h |