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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Development|Editor")
static void RenameAsset
(
UObject * Asset,
const FString & NewName
)
Remarks
Renames an asset (cannot move folders)