Navigation
API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UAssetActionUtility
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
Include | #include "AssetActionUtility.h" |
UFUNCTION (BlueprintPure, Category="Assets")
const TArray< TSoftClassPtr< UObject > > & GetSupportedClasses() const
Remarks
Gets the statically determined supported classes, these classes are used as a first pass filter when determining if we can utilize this asset utility action on the asset.