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API > API/Editor > API/Editor/Blutility
The public interface of BlutilityModule
| Name | IBlutilityModule |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/IBlutilityModule.h |
| Include Path | #include "IBlutilityModule.h" |
Syntax
class IBlutilityModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddLoadedScriptUI
(
UEditorUtilityWidgetBlueprint* InBlueprint |
IBlutilityModule.h | ||
TConstArrayView< FAssetCategoryPath > GetAssetCategories() |
IBlutilityModule.h | ||
EAssetTypeCategories::Type GetAssetCategory() |
IBlutilityModule.h | ||
TSharedPtr< class FWorkspaceItem > GetMenuGroup() |
Global Find Results workspace menu item | IBlutilityModule.h | |
bool IsEditorUtilityBlueprint
(
const UBlueprint* Blueprint |
Returns if the blueprint is an editor utility blueprint or widget | IBlutilityModule.h | |
void RemoveLoadedScriptUI
(
UEditorUtilityWidgetBlueprint* InBlueprint |
IBlutilityModule.h |