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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
- AActor
- AEditorUtilityActor
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h |
Include | #include "EditorUtilityActor.h" |
Syntax
UCLASS (Abstract, Blueprintable, Meta=(ShowWorldContextPin))
class AEditorUtilityActor : public AActor
Constructors
Type | Name | Description | |
---|---|---|---|
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AEditorUtilityActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UInputComponent * | Returns the current InputComponent on this utility actor. | |
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bool | ||
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void | OnConstruction
(
const FTransform& Transform |
|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | Run () |
Standard function to execute. |
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void | SetReceivesEditorInput
(
bool bInValue |