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| Name | UK2Node_TunnelBoundary |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h |
| Include Path | #include "K2Node_TunnelBoundary.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_TunnelBoundary : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_TunnelBoundary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_TunnelBoundary
(
const FObjectInitializer& ObjectInitializer |
K2Node_TunnelBoundary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseName | FName | Base Name | K2Node_TunnelBoundary.h |
|
| TunnelBoundaryType | ETunnelBoundaryType | Node Type | K2Node_TunnelBoundary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ETunnelBoundaryType GetTunnelBoundaryType() |
Returns the type of tunnel boundary this node is | K2Node_TunnelBoundary.h | |
void SetNodeAttributes
(
const UK2Node_Tunnel* SourceNode |
Set node attributes based on the tunnel source node | K2Node_TunnelBoundary.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_TunnelBoundary.h | ||
virtual int32 GetNodeRefreshPriority() |
K2Node_TunnelBoundary.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_TunnelBoundary.h |