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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_SwitchString |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchString.h |
| Include Path | #include "K2Node_SwitchString.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_SwitchString : public UK2Node_Switch
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Switch → UK2Node_SwitchString
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_SwitchString
(
const FObjectInitializer& ObjectInitializer |
K2Node_SwitchString.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCaseSensitive | uint32 | K2Node_SwitchString.h |
|
|
| PinNames | TArray< FName > | K2Node_SwitchString.h |
|
Functions
Public
Overridden from UK2Node_Switch
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddPinToSwitchNode() |
Adds a new execution pin to a switch node | K2Node_SwitchString.h | |
virtual FName GetPinNameGivenIndex
(
int32 Index |
K2Node_SwitchString.h | ||
virtual FEdGraphPinType GetPinType() |
Gets the pin type from the schema for the subclass | K2Node_SwitchString.h | |
virtual FName GetUniquePinName() |
Gets a unique pin name, the next in the sequence | K2Node_SwitchString.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_SwitchString.h | |
virtual bool ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel | K2Node_SwitchString.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_SwitchString.h | ||
virtual FText GetTooltipText() |
K2Node_SwitchString.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_SwitchString.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
K2Node_SwitchString.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupCaseSensitivityFunction() |
Sets the nodes function to call based on case sensitivity | K2Node_SwitchString.h |
Overridden from UK2Node_Switch
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateCasePins() |
K2Node_SwitchString.h | ||
virtual void CreateSelectionPin() |
K2Node_SwitchString.h | ||
virtual void RemovePin
(
UEdGraphPin* TargetPin |
K2Node_SwitchString.h |