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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_SpawnActor
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h |
Include | #include "K2Node_SpawnActor.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SpawnActor.cpp |
UEdGraphPin * GetWorldContextPin() const
Remarks
Get the world context input pin, can return NULL