Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SpawnActor
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h |
Include | #include "K2Node_SpawnActor.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SpawnActor.cpp |
UClass &42; GetClassToSpawn
&40;
const TArray< UEdGraphPin &42; > &42; InPinsToSearch
&41; const
Remarks
Get the class that we are going to spawn