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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Select
- UEdGraphNode::PinTypeChanged()
- UK2Node_Select::PinTypeChanged()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h |
Include | #include "K2Node_Select.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Select.cpp |
virtual void PinTypeChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet)