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| Name | UK2Node_MakeArray |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h |
| Include Path | #include "K2Node_MakeArray.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_MakeArray : public UK2Node_MakeContainer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_MakeContainer → UK2Node_MakeArray
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_MakeArray
(
const FObjectInitializer& ObjectInitializer |
K2Node_MakeArray.h |
Functions
Public
Overridden from UK2Node_MakeContainer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetOutputPinName() |
Returns a reference to the output array pin of this node, which is responsible for defining the type | K2Node_MakeArray.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_MakeArray.h | ||
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_MakeArray.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_MakeArray.h | ||
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
K2Node_MakeArray.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_MakeArray.h | ||
virtual FText GetTooltipText() |
K2Node_MakeArray.h | ||
virtual bool IncludeParentNodeContextMenu() |
K2Node_MakeArray.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_MakeArray.h |