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| Name | UK2Node_LoadAsset |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h |
| Include Path | #include "K2Node_LoadAsset.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_LoadAsset : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_LoadAsset
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FName & GetInputPinName() |
K2Node_LoadAsset.h | ||
virtual const FName & GetOutputPinName() |
K2Node_LoadAsset.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_LoadAsset.h | |
virtual FName GetCornerIcon() |
K2Node_LoadAsset.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_LoadAsset.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_LoadAsset.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_LoadAsset.h | |
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_LoadAsset.h | |
virtual void ReallocatePinsDuringReconstruction
(
TArray< UEdGraphPin* >& OldPins |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | K2Node_LoadAsset.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_LoadAsset.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_LoadAsset.h | ||
virtual FText GetTooltipText() |
K2Node_LoadAsset.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
K2Node_LoadAsset.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FName & GetInputCategory() |
K2Node_LoadAsset.h | ||
virtual const FName & GetOutputCategory() |
K2Node_LoadAsset.h | ||
virtual FName NativeFunctionName() |
K2Node_LoadAsset.h |